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AEM: Sweet Dreams Chapter 7 Walkthrough Guide

Hasn Bg by Hasn Bg
February 17, 2024
in Game Walkthrough
0
Sweet Dreams

Sweet Dreams

Adventure Escape Mysteries is a long-running video game series offering you a variety of stories to unfold along with challenging puzzles to solve.  A beautiful cast of characters is introduced with unique personalities. In some adventures, you play the role of Kate, while other adventure comes with different roles; meanwhile, all are detectives. Inspecting the items surrounding you to discover hidden objects and reveal mini-games to play for clues is the beauty of the game.

Adventure Escape Mysteries: Sweet Dreams – Chapter 7 Walkthrough

Following its tradition, the series doesn’t feature any tool to help you learn what to find next; therefore, players from worldwide who don’t like finding items but fall in love with Adventure Escape Mysteries for introducing the eye-catching environment and well-written storylines to unfold would always looking for walkthrough guides.

  • At the start, you need to pick up a twig near the tree and keep it in your inventory.
  • Select and use the twig to remove cobwebs from across the screen and search for a key from under the tree.
  • Discover a toolbox on the left side and use the key you recently discovered to open it for a screwdriver, along with a Garden Snips.
  • Go close to the bicycle, use the screwdriver to remove its bell, and use the Garden Snips from your panel to obtain the bunny tied in bushes, and give it to Arlo.
  • Interact with Keven and Carlos, pick up a scarf from the right side, and give it to the creature standing on the left side for an Umbrella.
  • Choose the Green Umbrella from your inventory and use it with the Moon to prepare a Sailboat.
  • During a ride, start collecting bus tickets and they would be 10 in numbers. Meanwhile, don’t forget to notice the spellings made up of trees which is NIGHTMARE.
  • As your journey ends, obtain the bird seeds from the sunflowers.
  • Return to the boat ride and discover the notice trees with crows making alphabets. Soon, you will end up the letter with TIME.
  • Now, go back to the machine and type the letters (TIME) there to call the bus. Join others on the bus and try to solve the Bus Friends Puzzle. Before making any move notice the bus seating chart and utilize it to match identical animals and for that, you should choose two adjacent animals to create a pair. Once you solve the puzzle, the bus will lead all animals to school.

Examine the School

  • Once you reach the school, Mr. Redpen will welcome you with the task of filling out the map. For that, start your search for finding stickers, including crayons and stamps. Go to the left side and discover a stool under the basin. There’s a blue tile that you must lift to get a key.
  • Keep moving to the left side twice without interacting with Arlo’s ID and open the cubbies to obtain a book from the first section along with some stickers.
  • Go to the left side and stop when you discover a window on the right-side wall. Select and put the stool down under the window to close it to get a ruler and you will notice the flag will stop blowing. Examine the flag to discover a triangle on it and start moving on the left side.
  • Select the key from your panel and use it to unlock a trunk to get a scarf. Now, return to the Book Drop Shop after moving to the right side, use the ruler to open the drawer, and get crayons. Choose the book from your panel and put it in the book drop to get Arlo’s ID Card.
  • After that, move on to the right side, stop at the section near the blue-colored door, and use the ID card to claim the stamps. Finally, you have collected almost everything we needed to fill the colors on the map. Before leaving the spot, make your scarf wet using the basin.
  • Return to your class where Mr. Redpen awaits you. Put all of your crayons, stamps, and sticks near the map and start filling in colors after getting the information from the room.
    • Door 2 – Orange
    • Stamp on the door – Yellow
    • Door with Butterfly Sketch 3 – Blue
    • Door with a Yellow Rectangular – White
    • Door with 0 – Yellow
    • Door with six Dots – Orange
    • Door with 8 – Green
    • Door with Yellow Cross off – Yellow
    • Door with 5 – White and a Chain of Green Rings
    • A door near Lost and Found – Green Color and Nine Chalks
  • Now, you must go to the map and fill the as mentioned above as follows:
    • 4 Yellow and 2 Orange – Square Orange
    • 1 White and 3 Blue – Rectangular Yellow
    • 0 Yellow and 6 Orange – Blue Gem
    • 8 Green and 7 Yellow – White Triangle
    • 9 Green and White 5 – Green Circle

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