Introduction
Adventure Escape Mysteries: the Sultan’s Inventor Chapter 3 Walkthrough is here. We have covered all locations where hidden objects are available and solutions for different mini-games. In the previous chapter, we helped Mara escape the cell by solving tricky puzzles and getting keys to passageways. This time, Mara finds herself in abandoned gardens where she may discover a note holding a clue. The Sultan’s Inventor was released a week ago with Advanced Difficulty Level. Finding hidden objects won’t be easy for everyone as it requires high-level detective skills and puzzle-solving abilities. To learn how to solve puzzles and mini-games, read the Sultan’s Inventor Chapter 3 Walkthrough.
AEM: The Sultan’s Inventor Walkthrough – Chapter 3
You are in a beautiful garden where your goal is to discover hidden objects, find secret places, and reach the end after solving a series of tricky puzzles.
- Firstly, you need to tap apricots to collect some of them as they drop to the ground.
- On the left side of the painting, tap the area to make the cover down, but first, tap the painting to discover clues hidden in arrows and sparrows.
- Amidst the garden, you may discover a butterfly box kept on a table. Tap the box and move the gem following the arrows you found in the painting.
- To unlock the box, follow the given steps:
- Yellow Up Right
- Purple Down 2X
- Yellow Up
- Blue Left
- Once you solve the puzzle, the game leaves you a red butterfly gem.
Go through the Passageway
After collecting a red gem, go through the passageway to listen to Sultana Farah and Grand Vizier Jamal.
- Head upstairs to collect the spearhead from a cupboard. Go back to the garden and use the spearhead to cut the rope.
- Now, you should go back to the next garden, select the spearhead and connect it with the stick available on the right side of the tiger.
- Select the spear from the inventory and use it to catch a fish from the pond.
- On the right side, there’s a tree hiding a lever. Get the bushes aside to discover the lever and pull it down to stop the water flow.
- Get key hiding inside the bushes available at the bottom of the screen and use it to open the cupboard after heading up the stairs. Collect meat and feeding notes from inside the closet and add them to your inventory.
Solve Tiger Puzzle
After that, tap the tiger to solve a tricky puzzle. The game displays you seven trays to put food on them following the note available in your inventory. To solve the puzzle, you have to follow the given steps:
- 1 – Fish (1)
- 2 – Apricot (1)
- 3 – Meat (1)
- 4 – Apricot (4)
- 5 – Fish (2)
- 6 – Apricot (2)
- 7 – Meat (5)
- After that, tap the yellow butterfly gem available on the tiger’s neck, collect a shovelhead from behind it, and offer the last apricot to the monkey in the tree on the left side to get a purple key.
- Go to the first garden, select the shovel head and tap the stick available on the right side to get a full shovel.
- Use the shovel to dig the land from near the swing to get a blue key from there.
- Now, use the shovel to remove planks from the building on the right side and keep the board in your inventory.
- Go to the second garden and collect the blue butterfly from above the flowers on the right side.
First Garden
- Go to the first garden and head to the wall on the left side, where you must add all collected butterflies to start a mini-game.
- If you are stuck and don’t know how to complete Butterfly Puzzle in The Sultan’s Inventor Chapter 3, then follow the steps given below:
- Red – Purple, Red, Green
- Blue – Blue, Pink, Red
- Yellow-Green, Purple, Pink.
- Furthermore, see the image given below to discover the path you have to draw on the board.
- As the slot opens after completing the flower puzzle, collect a green key from there and add it to your inventory.
Head to the Pond
- Go to the second garden, select the board and place it in the water to cross the barrier and reach the door.
- Select all three keys from the inventory and use them to open the door. Go through the door to discover a new environment.
The Sultan’s Study Room
As you cross the door, you find yourself standing in the Sultan’s Study Room, where Princess Amira is already there to help you.
- Tap the book on the table to get it aside and discover a Gameboard Piece from there.
- Head to the book cupboard and collect the second Gameboard Piece from there.
- Under the table, there’s a locker that you must crack after entering the accurate shapes. Collect the third Gameboard Piece from there and read the note.
Globe Puzzle
- Before heading to the globe puzzle, tap the painting behind the Princess and go to the book cupboard to get more clues. Keep the signs in mind and head to the globe puzzle, where you must use arrows to match symbols available on photos.
- As the globe opens, collect the fourth Gameboard Piece from there and add it to your inventory.
The Room
- On the left side, the game features a small room where you can discover a chess-like board. Head to the board and place all pieces from your inventory there.
- Now, try to solve the Gameboard puzzle where each row and column come with three black and three white squares.
- It would help if you kept in mind that two identical colors could be together in the same row or column. See the image given below to draw a similar board for the completion of the puzzle.
- Collect the Peacock Emblem and use it to open the cupboard’s second door to complete the chapter.
Adventure Escape Mysteries: The Sultan’s Inventor Chapter 3 Walkthrough was completed. Follow the link to learn how to Complete Chapter 4 of The Sultan’s Inventor.