50 Tiny Room Escape features 50 challenging levels to complete; each is full of thrilling puzzles to solve. You assume the role of a detective to find the way out. This is because every level starts with the character locked in an unknown location. Getting out of the room is the ultimate goal; therefore, you should find clues, search for hidden items, and utilize them to solve puzzles. There are several mini-games available that are there to blow up your mind. Whenever you are in any difficulty, try to get help from the in-game hint system or read 50 Tiny Room Escape Walkthrough (All Levels Solutions).
The gameplay is identical to its sister; however, it features a portrait version of the latest title. Work on your detective skills and solve tricky puzzles to reach the end. The next level unlocks whenever you complete the existing one. Using the point-and-click interface, you can tap corners to open the zoom view to find items you need easily or hit the back button to close it. Solve puzzles and earn in-game coins that may help you unlock hints to use during difficult times. Keep reading the walkthrough guide to find solutions and answers.
50 Tiny Room Escape Level 29 Walkthrough Guide
- As you walk in, a dummy with arrows all over it gets your attention; it looks like an old porcupine. Every arrow has a different story told by it, win or lose, etched in wood and feathers.
- You take the toy out of its wooden head softly. It had a silent scream on its face, which reminded you of battles fought and forgotten.
- For every arrow you look at, the accuracy of their points is observed, as well as the injuries they caused to their target. One goes through the head, showing that the shooter was dead on; another hits the right arm while several are stuck deep into the stomach, proving how much struggle went on here. Lastly, one sticks out from the leg and another from the abdomen, painting a chaotic picture of this place’s once-upon-time reign.
- You move past the chamber towards armor, whose imposing figure is sentinel against time. You gently touch each piece sequentially while paying tribute to the guards of this ancient fortress.
- Halberd is retrieved and handled reverently, its weight being familiar friendliness in hands before being placed among weapon racks where red flags wave softly, whispering varied destinies awaiting any who dare use these weapons.
- Weapons on the rack are pulled purposely, dancing back and forth between strategy and memory; thus, unlocking the next stage on the journey becomes part of the ritual.
- When the key rests in the palm, the throne with royal presence occupies the entire space under consideration, revealing itself more commanding than ever before. Drawers show mundane things together with those bearing mystic nature; they act like clues to riddles around us.
- One drawer holds bunches of scattered toy pieces representing the forgotten past. While sitting upon a seat, another toy stares silently and pleadingly into your eyes.
- The room is littered whimsically with toys, contrasting the solemnity felt within the walls; therefore, they gather them, arranging a table beside windows, each becoming part required by the situation before us.
- Petals are missing from some red flower prints found on the carpet; hence, your attention falls heavily upon them, implying that something deeper still needs to be unveiled.
- Carpet markings guide your hand from the door upwards through leaves, symbolizing a journey through the natural cycle.
- Hand dexterously presses missing parts of the throne’s armrests, reversing left and right, thus hinting at numerous twists and turns constituting the winding nature of this maze-like puzzle.
- The second key is retrieved as eyes turn towards windows where a torch signals with its flickering flame yet another hidden secret waiting to be illuminated.
- Torch gives way under tug, revealing more toys and becoming part of a treasure hunt prize collection for you on your way through life’s mysteries.
- Returning to the table, toys are rearranged until their alignment unlocks the next phase of self-discovery.
- In the middle of the toys, your attention is caught by a handle, which becomes as clear as soon as you face the solar system outside the window with its expectant celestial bodies.
- Twisting the handle makes planets rotate, and each spin can be identified precisely, like when an astronomer records heavenly objects.
- A drawer bears numbers that hint at opening it and letting you see many fascinating things inside.
- Using the dagger, you pull out jewels from where they have been hidden, only to find these multi-colored stones shining incredibly bright with unknown powers.
- Over this star system, according to old paintings, some gems must be placed – their colors throbbing, having absorbed energy through ages long gone.
- Another key appears – a comforting light in this dark place around you.
- Then, closing the window at last results in a gentle hissing sound made by an extinguishing torch, and you are left alone again with darkness all around.
- Each crack on the grid represents how far you have come and what obstacles have been defeated by your efforts.
- So, holding those keys, walk up to that door standing tall before us; entering it would mean moving into territory unexplored.